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Spaceship Landing on Earth

Development Roadmap

Last Updated: August 10th 2020

STATUS: IN PROGRESS (3.2.52 target)

Nested Dragonbones Projects

Adding the ability to nest multiple DragonBones armatures into a single godot object -- maintaining the ability to animate independently.

STATUS: LIKELY REQUIRES FUNDING

Godot AnimationPlayer Integration

It's very possible to wire in our component into the AnimationPlayer system native to Godot itself.

This would remove the need for DragonBones Pro or COA Tools.

However, this would be time consuming. Consider donating; all donations go toward enabling this end goal.

STATUS: COMPLETED 3.2.50

Godot 4.0 Vulkan Support

Update codebase to support Vulkan and the update with Godot 4.0

STATUS: COMPLETED 3.2.51

Play Animations

Select an animation and play it on demand.

This functionality exists but I want to stream line the interface to make it easier to get started with

STATUS: PLANNING

Event Generation

Being able to define and catch events defined in dragonbones as signals in Godot

STATUS: PLANNING

Slot Updating

Adding the ability to toggle visibility of various slotted textures within the armature. (This would make character customization tasks much simpler)

STATUS: COMPLETED 3.2.51

Event Generation

Being able to define and catch events defined in dragonbones as signals in Godot

STATUS: COMPLETED 3.2.51

Slot Updating

Adding the ability to toggle visibility of various slotted textures within the armature. (This would make character customization tasks much simpler)

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