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Spaceship Landing on Earth

Development Roadmap

Last Updated: August 10th 2020

STATUS: IN PROGRESS (3.2.52 target)

Nested Dragonbones Projects

Adding the ability to nest multiple DragonBones armatures into a single godot object -- maintaining the ability to animate independently.

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STATUS: LIKELY REQUIRES FUNDING

Godot AnimationPlayer Integration

It's very possible to wire in our component into the AnimationPlayer system native to Godot itself.

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This would remove the need for DragonBones Pro or COA Tools.

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However, this would be time consuming. Consider donating; all donations go toward enabling this end goal.

STATUS: COMPLETED 3.2.50

Godot 4.0 Vulkan Support

Update codebase to support Vulkan and the update with Godot 4.0

STATUS: COMPLETED 3.2.51

Play Animations

Select an animation and play it on demand.

This functionality exists but I want to stream line the interface to make it easier to get started with

STATUS: PLANNING

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Event Generation

Being able to define and catch events defined in dragonbones as signals in Godot

STATUS: PLANNING

Slot Updating

Adding the ability to toggle visibility of various slotted textures within the armature. (This would make character customization tasks much simpler)

STATUS: COMPLETED 3.2.51

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Event Generation

Being able to define and catch events defined in dragonbones as signals in Godot

STATUS: COMPLETED 3.2.51

Slot Updating

Adding the ability to toggle visibility of various slotted textures within the armature. (This would make character customization tasks much simpler)

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