
Development Roadmap
Last Updated: August 10th 2020
STATUS: IN PROGRESS (3.2.52 target)
Nested Dragonbones Projects
Adding the ability to nest multiple DragonBones armatures into a single godot object -- maintaining the ability to animate independently.
STATUS: LIKELY REQUIRES FUNDING
Godot AnimationPlayer Integration
It's very possible to wire in our component into the AnimationPlayer system native to Godot itself.
This would remove the need for DragonBones Pro or COA Tools.
However, this would be time consuming. Consider donating; all donations go toward enabling this end goal.
STATUS: COMPLETED 3.2.50
Godot 4.0 Vulkan Support
Update codebase to support Vulkan and the update with Godot 4.0
STATUS: COMPLETED 3.2.51
Play Animations
Select an animation and play it on demand.
This functionality exists but I want to stream line the interface to make it easier to get started with
STATUS: PLANNING
Event Generation
Being able to define and catch events defined in dragonbones as signals in Godot
STATUS: PLANNING
Slot Updating
Adding the ability to toggle visibility of various slotted textures within the armature. (This would make character customization tasks much simpler)
STATUS: COMPLETED 3.2.51
Event Generation
Being able to define and catch events defined in dragonbones as signals in Godot
STATUS: COMPLETED 3.2.51
Slot Updating
Adding the ability to toggle visibility of various slotted textures within the armature. (This would make character customization tasks much simpler)